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If a player pockets both his last ball and the opponent's last ball correctly in one shot,1️⃣ the executing player wins the game. There are no called safeties or safety shots. If a ball is pocketed in1️⃣ the correct pocket, the player must continue his shot. Jump cues are not allowed in One Pocket.
Causing movement of the cue1️⃣ ball, even accidentally, is a foul. It is not a foul to accidentally move any other balls (including the 8-ball)1️⃣ unless, while shooting, a player moves a ball and in tum strikes the cue ball. Even dropping the chalk on1️⃣ the cue ball is a foul.
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Minions: Original Motion Picture Soundtrack is the soundtrack album to the 2024 film Minions, a spin-off/prequel and the third installment👄 overall in the Despicable Me franchise, directed by Pierre Coffin and Kyle Balda, the latter in his feature directorial debut.👄 The original music is composed by Heitor Pereira who previously worked on Despicable Me (2010) and Despicable Me 2 (2013),👄 where he composed the score with Pharrell Williams. Minions, however is the first film in the franchise, without the involvement👄 of Williams and Pereira taking over the sole credit as the composer.[1] The soundtrack for the film was released, alongside👄 the film, on July 10, 2024, by Back Lot Music.[2][3]
Development [ edit ]
Pereira who watched the Despicable Me films, observed👄 audience reaction to the Minion characters, and felt that "this is now a part of their lives, and I want👄 to do justice to this dedication from the audience", resulting him to score for Minions.[4] The score was fully orchestrated👄 and dramatic to give a feel of "classic action film". As the film was mostly set during the 1960s, Pereira👄 recorded the music using vintage microphones which were used by The Beach Boys and Frank Sinatra, which he felt as👄 "an opportunity to pay homage to the musicians and technicians of that time" and also inspired composers such as Henry👄 Mancini, Lalo Schifrin and John Barry.[5] He had stated on the selection of popular songs from the 1960s, saying "Those👄 songs represent an era but they also have to have a relationship to the moment in the movie where they👄 appear. The directors love music and those were the songs that they felt at the moment represented the storytelling the👄 most, like "You Really Got Me" or "My Generation".[6] He also featured some of the songs in the film are👄 sung by the Minions themselves. He added that "it was fun to write music around it and try to make👄 the orchestral music and band music to somehow be holding hands with the music of the period without sounding like👄 somebody that wrote the music then".[6]
"I'm from Brazil, but the first time I heard The Beatles, I didn't have a👄 clue what they were singing about. But the rhythm and the waves of the sounds that the language created somehow👄 already put me in a certain frame of mind. I find that the same goes with the Minions' language." —👄 Pereira, on the use of Minions language[4]
Pereira compared the music for the Minions to that of the Three Stooges, where👄 the difference is Minions could not speak English. He further said that "Their language is not language, but the cumulative👄 aspect of the repetition of those words is like creating a language in itself [...] In Minions, a lot of👄 things go by and then the narrator has left the movie and now they are out there on their own.👄 Instead of compensating for their lack of language I decided to back off, give them space, and let their phonetic👄 sounds be very clear. That was a lot of fun because we almost made a dictionary of their sounds and👄 let the music follow the same kind of repetition."[6] Pereira took the music from their travel through time and acquired👄 all the personalities through the score.[6]
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We'll consider four aspects of pragmatics in this lecture: speech acts; rhetorical structure; conversational implicature; and the🌻 management of reference in discourse.
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2003 video game
Call of Duty is a 2003 first-person shooter game developed by Infinity Ward and published by Activision. It💻 is the first installment in the Call of Duty franchise,[3] released on October 29, 2003, for Microsoft Windows. The game💻 simulates infantry and combined arms warfare of World War II using a modified version of the id Tech 3 engine.💻 Much of its theme and gameplay is similar to the Medal of Honor series; however, Call of Duty showcases multiple💻 viewpoints staged in the American, British, and Soviet theaters of World War II.
The game introduced a new take on AI-controlled💻 allies who support the player during missions and react to situational changes during gameplay. This led to a greater emphasis💻 on squad-based play as opposed to the "lone wolf" approach often portrayed in earlier first-person shooter games. Much of Infinity💻 Ward's development team consisted of members who helped develop Medal of Honor: Allied Assault. The game received critical acclaim and💻 won several Game of the Year awards from reviewers.
In September 2004, an expansion pack called Call of Duty: United Offensive,💻 which was produced by Activision and developed by Gray Matter Studios and Pi Studios, was released. At the same time💻 the N-Gage Version got an Arena Pack with 3 new Levels.[4] An enhanced port of Call of Duty for the💻 PlayStation 3 and Xbox 360, titled Call of Duty: Classic, developed by Aspyr, was released worldwide in November 2009 with💻 the release of Call of Duty: Modern Warfare 2, being available via redemption codes included with the "Hardened" and "Prestige"💻 editions of the game.[5]