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Invisible Challenge
The fourth option, “invisible challenge” features invisible ammunition, making it harder to avoid attacks. Once you’ve selected your difficulty level, there are various control schemes to choose from to suit your playing style.
Gameplay
Fight through the three phases to defeat Wally Warbles
Developer
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In addition to its focus on intensity and realism, Call of Duty 2 also emphasizes its historical accuracy. All military units in the game actually existed and all of the battles portrayed did occur (although not exactly as portrayed in the game).
Although having a historical background, the classified aspect of these Cold War black operations allowed the studio to create its own fictional story.
TRANSCRIBED ORIGINAL ATARI GAME MANUAL AND INSTRUCTIONS
VIDEO GAME CARTRIDGE FOR THE ATARI (R) 7800 (TM) ProSystem POLE POSITION * II High-Performance Racing at its Best Are you good enough to race with the best? Do you have the nerve and skill to be a professional race car driver? Pit yourself against the clock and the competition -- the world's top high-performance Formula 1 racers -- and let's find out. Choose among four race courses. There's the easy TEST course. On the FUJI track you'll encounter some obstacles -- billboards, puddles, and other cars. The SEASIDE track is the intermediate course, set in a landscape by the sea. And the SUZUKA is the most difficult of the tracks, set in the midst of a traveling carnival. * POLE POSITION II is engineered and designed by Namco Ltd. Manufactured under license by Atari, Inc. Trademark and (C) Namco 1982, 1983. DRIVERS START YOUR ENGINES!! Insert the Pole Position II cartridge as explained in your 7800 (TM) ProSystem Owner's guide, and turn on your system. Plug a controller into jack 1. The four tracks are listed on screen, one in each corner. Move the joystick in the direction of the track that you want, or press the SELECT key -- the name of the track you choose will blink. The first lap in a race has a maximum time limit of 75 seconds. Each race has a total of five laps you must complete. You begin a new lap -- with an additional 60 seconds to complete it -- only if you've finished the previous lap in the allotted time. When you're ready to qualify for a race, press either fire button. Once you've qualified, the race you've selected begins in a matter of seconds. If you're in the middle of a race and want to start over, press RESET. Pressing SELECT will return you to the screen where you can choose the race you want. Press PAUSE to pause during a game; press it again to resume play. After a pause of 15 to 30 minutes, the screen will go blank. Simply move your joystick and the game will reappear. MANEUVERING YOUR RACER Steer your racer by moving your joystick to the left or right. Press the left fire button on your controller to accelerate. Press the right fire button to brake. Start out in low gear by pulling back on your joystick. To shift into high gear, push your joystick forward. QUALIFYING Before you can compete in any of the races, you must qualify for one of the eight starting positions. You have 120 driving seconds in the qualifying run, but must achieve a lap time of 73 seconds or better to qualify for a race. When you qualify for the pole position you're given the prime starting position in the inside lane. This is the "pole position." If you don't qualify, you'll be allowed to continue driving for the remainder of the 120 seconds. GO FOR IT! If you hit another car, you and the obstacle you've hit will explode, costing you precious time. You'll also wipe out if you run into a road sign. Hitting a puddle will slow you down considerably. No matter how many times you crash, you'll receive another car until your time runs out. Try to keep your car on the road -- you lose time when you drive off the track. Skidding also causes your car to slow down. Gun it on the straight- aways. If you find yourself going to fast, downshift for the difficult turns. SCORING * Every lap traveled is worth 10,000 points. * Each car you pass is worth 50 points. * When you finish the race, each second of time left on the Time clock is worth 200 points. BONUS POINTS The chart below lists the qualifying lap times for the eight starting positions in the race, and the number of bonus points awarded for each qualifying time. STARTING LAP TIME BONUS POSITION 1 58"50 4000 2 60"00 2000 3 62"00 1400 4 64"00 1000 5 66"00 800 6 68"00 600 7 70"00 400 8 73"00 200 Reproduction of this document or any portion of it's contents is not allowed without specific written permission of Atari, Corp. Sunnyvale, CA 94086 {Fuji} ATARI Printed in Taiwan (C) 1987 Atari, Corporation. for graphics and layout only. All rights reserved. C024857-08 Rev. A
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Regardless of which device you started on, the same Pokmon UNITE save data can be accessed from a Nintendo Switch system or a mobile device by linking the correct Nintendo Account or Pokmon Trainer Club account.
Here's how to transfer your save data for Pokmon Scarlet and Violet: Press X on the Pokmon game from the Nintendo Switch home screen on both consoles.Select Manage Software on both consoles.Select Transfer Your Save Data on both consoles.